Webcam





A webcam is a video camera that feeds its images in real time to a computer or computer network, often via USB, ethernet, or Wi-Fi.
Their most popular use is the establishment of video links, permitting computers to act as videophones or videoconference stations. The common use as a video camera for the World Wide Web gave the webcam its name. Other popular uses include security surveillance, computer vision, video broadcasting and for recording social videos .
Webcams are known for their low manufacturing cost and flexibility, making them the lowest cost form of videotelephony. They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated via spyware.

USES

Childcare webcast video monitoring

Childcare webcams can offer improved security, communication, and increased service value in daycare facilities. According to researchers and industry leaders, as many as 100 childcare facilities add Internet viewing systems each month, and the total number of centers with some form of Internet monitoring runs into the thousands. In the United States, private services have been offering dedicated webcasting systems to centers nationwide for several years as of 2011
  
Videocalling and videoconferencing
As webcam capabilities have been added to instant messaging, text chat services such as AOL Instant Messenger, and VoIP services such as Skype, one-to-one live video communication over the Internet has now reached millions of mainstream PC users worldwide. Improved video quality has helped webcams encroach on traditional video conferencing systems. New features such as automatic lighting controls, real-time enhancements (retouching, wrinkle smoothing and vertical stretch), automatic face tracking and autofocus, assist users by providing substantial ease-of-use, further increasing the popularity of webcams.
Webcam features and performance can vary by program, computer operating system, and also by the computer's processor capabilities. For example, 'high-quality video' is principally available to users of certain Logitech webcams if their computers have dual-core processors meeting certain specifications. Video calling support has also been added to several popular instant messaging programs.

Video clips and stills

Webcams can be used to take video clips and still pictures. Various software tools in wide use can be employed for this, such as PicMaster (for use with Windows operating systems), Photo Booth (Mac), or Cheese (with Unix systems).

 Input control devices

Special software can use the video stream from a webcam to assist or enhance a user's control of applications and games. Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control. For example, the position of a single light source can be tracked and used to emulate a mouse pointer, a head mounted light would enable hands-free computingcomputer accessibility. This can be applied to games, providing additional control, improved interactivity and immersiveness. and would greatly improve
FreeTrack is a free webcam motion tracking application for Microsoft Windows that can track a special head mounted model in up to six degrees of freedom and output data to mouse, keyboard, joystick and FreeTrack supported games By removing the IR filter of the webcam, IR LEDs can be used, which has the advantage of being invisible to the naked eye, removing a distraction from the user. TrackIR is a commercial version of this technology.
The EyeToy for the PlayStation 2 (The updated PlayStation 3 equivalent is the PlayStation Eye) and similarly the Xbox Live Vision Camera and the Kinect AKA 'Project Natal' for the Xbox 360 and Xbox Live are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.

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